OF NOTE: if you don't know what Aspects are (new species for my AU~) go here:
link if you want to know what they are.
----Personal Information----Name: Jo Charlie Morelli
Age: Died at 25. Age in human years is ~100
Birthday: 10 March
Sex: Female
Hand: Originally ambidextrous
Species: Shinigami/Vizard, Contracted (Hybrid: part Aspect)
---Vizard mask is canine-like, with narrow eyes, black 'ear' pieces, and blue markings. Only her right eye turns gold under the mask
Race: ¾ Italian, ¼ assorted nationalities (Swedish, Scottish, ect)
Nationality: American
Sexual Preference: Eliot Rios (doesn't like labels)
Relationship: Eliot Rios, girlfriend
Affiliation: Gotei 13, non-member
Rank: None
Former rank: Fourth seat of division seven, Sixth, twelfth, and unseated, division seven.
--Contract information:- When Jo was killed in a battle with Yamamoto, her zanpakuto's spirit, Trickster, revealed that she was an Aspect and offered Jo her contract in order to save her life. Because Jo had lost most of her reiatsu in her 'death', the contract is not a normal one. Trickster chose to merge their physical bodies together and donate half her reiatsu to Jo in order to save her life. Because of this, Jo has gained numerous side effects (seen below) from the shared reiatsu and physical bodies.
-Contract benefits: The biggest benefit is the fact that she is kept alive by Trickster's merging of their reiatsu. Jo has gained several Aspect traits from Trickster, though they are mostly just physical traits. She is nearly immune to fire because her hybrid reiatsu leaks from her body, forming a sort of 'coating' over her skin. She can also manipulate her own body heat, and can manifest fire on her body. Jo can also borrow body parts from Trickster, and constantly borrows her eye. She can also borrow Trickster's left arm when she needs it, generally only in shikai, though using it in a normal setting drains her energy quickly. Because of the arm-borrowing, her stump has also become incompatible with normal prosthetics and she can never have a replacement arm. Trickster can also take the eye and retract her reiatsu whenever she wishes, leaving Jo vulnerable.
Contract cost: In exchange, Trickster requires that Jo become a 'shield'. basically losing the rights to her own body. If there is someone who is in danger of getting seriously hurt or killed (by an enemy or a foreseeable accident) that can't defend themselves, Jo must do everything in her power to protect them, even if she must sacrifice herself. If she doesn't do everything she possibly can and someone still gets gravely hurt, Jo will be forced into her punishment. Another downside is that if Jo is ever separated from Trickster, she will die.
-An added on cost is being indebted to Trickster. Trickster owes her 'overseer' for being allowed to break the rules with Jo's contract, and has passed that obligation to Jo instead. When Jo dies, her soul will not be reincarnated until she has repaid that debt, and in fact can be called upon to fulfill the debt at any time. (I'd be more specific but it's spoilers to my AU)
Punishment: Although the exact details of any punishment are unknown, Jo does know that it will play off of her biggest fears of being alone and being forgotten.
----Appearance----Height: 6'3"
Weight: 183 lbs
Eyes: Right eye orange (natural eye color), Left eye green (Borrowed). Her eyes are rather narrow, and she has a permanent squint on her left eye because of the scarring.
Hair: Jo's hair is pale blonde, reaches the top of her shoulders and is cut into messy layers with mid-length, choppy bangs swept to the left side of her face with long, sideburn -like pieces in front of both ears. It is usually worn in a sloppy bun or down.
Build/body: Jo is muscular for a woman, essentially having the build of a male Olympic swimmer. She has broad shoulders and narrow hips, lanky limbs and well-defined muscles. Jo is quite tan, and her skin is marred by numerous tattoos and scars. She wears an A-cup.
Distinguishing features:- Jo's left arm ends just before where her elbow is supposed to be
- Scars: Most noticeable are the three on her face: One from her right cheek, across her nose and left eye and ends above the eyebrow, one deep one over the left side of her lip, and one that starts on the left side of her chest, goes up her neck, chin, cheek and eye vertically and ends just above her eyebrow. The rest of her scars are reffed here: link
- Contract features--Because Jo's contract to Trickster included their bodies partially merging, Jo gained some of the spirit's features:
- Jo has a metal disk embedded in her chest just under her collarbone that matches her zanpakuto's hand guards
- She has gained several tattoos identical to markings found on Trickster, a side effect from borrowing her reiatsu. The tattoos are white and orange tribal style animals. The eyes of the tattoos move on their own, but normally follow Jo's own eyes. Tattoo reference can be found here: link
- Because of the body-sharing, Jo's body temperature now averages about 104-106 degrees constantly
-Because of her temperature and shared traits, Jo will never be able to carry a baby full-term without killing it, making her infertile.
Clothing: - Normally Jo wears a red tank-top, baggy black pants with gold patches over her knees cinched just under her knees, and a gold sash around her waist. She also tends to wear a light grey drape around her waist and white armor with orange markings over her thighs. She is always barefoot. She wears her zanpakuto blades on either hip.
- In gigai she generally wears jeans and tank tops, sometimes with a brightly colored hoodie. Her Aspect features, including her eye, do not appear on her gigai, but her scars do.
----Personality------Jo has a strong personality, being quite outgoing, independent and strong-willed. She is very confident in herself, and is a raging optimist, generally choosing to see the bright side of things. At the same time, she is quite mellow, and doesn't let many things bother her, including when people taunt and make fun of her. The only times she really gets angry are when her loved ones or innocent people are threatened or when they don't take care of themselves. She will also lose her composure if any insult is directed towards Eliot.
--Jo tends to keep things light-hearted, and doesn't like to be too serious at any given time. She is a natural leader, and will take charge of most situations, which can come off as overbearing. She never cares what other people think of her, and on the flipside she never judges others, preferring to let their actions determine how she thinks of them. She also happens to be incredibly competitive, and secretly pits herself against everyone else. This does manifest as her being rather impatient, though she's struggled to get a handle on it. She loves sparring and competing… because she loves winning. She also happens to have a bit of a chip on her shoulder, and has the constant need to prove herself and her strength. This stems from not only her own competitive nature, but a deeply buried, irrational feeling of inadequacy she always hides with confidence. This feeling has only accumulated over the years as she gains scars and though Eliot knows about it and tries to help, it's an impossible feeling for Jo to get over. It manifests as not only her competitive side, but her tendency to avoid things she knows she's never going to be good at (like kido) and over-trains herself in her strengths. She also constantly feels like she has something to prove, which has altered her combat style by often purposely putting herself at a disadvantage from her opponent, like fighting armed opponents unarmed. She has managed to temper this trait somewhat as she's matured, but still finds herself doing it in friendly matches or mundane missions.
--In actual combat, Jo remains calm and collected, and unlike many she never goes in fearing injury (She got over it). Jo gets more serious and focused, and dislikes opponents who chatter too much. Despite this, Jo herself will interject with what she thinks are humorous comments. She handles pressure and surprises while fighting with ease, and not much is able to rattle her. Jo claims after you've witnessed as much crazy nonsense as she, nothing is surprising. In any fight, Jo will never make the first attack, preferring to let the opponent strike first to observe their form, and to see if they seriously want to attack her.
--Jo is a very affectionate person, and makes friends easily. She genuinely cares deeply for other people, and is very empathetic. When she sees someone in pain, she wants to fix it. However, she can be quite overbearing and overprotective, especially if she thinks something is wrong. She's quite nosy and pushy, and loves nothing more than helping people with their problems, even when they want to be left alone. Despite this, Jo is not the most gifted individual when it comes to words, and isn't the best at making people feel better with them, which is something that she finds incredibly frustrating. She can come off as a martyr because she always puts other people's needs before her own, but she really doesn't mind, and never calls attention to it. She is annoyingly modest, and always brushes off compliments to the point where it seems she just won't accept them. Jo finds relationships with others to be the most valuable thing life can offer, and will do anything for her friends, to the point of sometimes letting herself be used. She doesn't care about any harm to her own body, and will put herself in danger so others don't have to suffer. Her view on that is she knows she can recover easily from pain, so there's no reason to let someone else needlessly suffer.
--The downside of her personality is that she has an extremely difficult time asking for help when she needs it, falling victim to her strong independent streak. She will even stubbornly refuse help if it is offered, simply because she doesn't want to be a burden on anyone and hates feeling weak or needy. Another downside is she often acts impulsively when someone is in danger, always choosing to put herself in danger to save them without thinking of the consequences- even when putting herself in harm's way only makes the situation worse. This often causes problems, and Jo tends to choose to fight alone if she can because of it. She also isn't the most intelligent person in the world, so intensive tactical situations or technical things go right over her head, though she tries hard to grasp things like that.
Major quirks/habits-Jo will never make the first attack in a fight. She will wait until she is attacked first or someone else is attacked in her presence,
- Has an inability to sit still for longer than a minute. She'll start tapping her foot, bouncing up and down, or drumming her fingers
-Most of her expressions stem from her eyebrows, and she has perfected raising one eyebrow by itself.
- She cracks her knuckles and rubs the scars on her face when nervous or agitated
-She will eat pretty much anything, and is basically a garbage disposal.
- Gets rather irritable when overly hungry
-Because of her body temperature, she tends to stay away from things like ice-cream because she melts them. She also tends to wear minimal clothing (while still being modest) so she doesn't overheat.
- Is not a morning person. Not a word she mumbles can be understood until she wakes up fully
- Is a hopeless romantic, and loves doing little sappy things for Eliot. She also says the word 'girlfriend' (and later, 'wife') whenever she can because she's so proud of her relationship.
- Her tattoos glow when she isn't fully conscious, as she is not completely in control of her hybrid reiatsu
- When consuming alcohol, the fiery reiatsu constantly leaking out of her will ignite if she drinks too much, covering her in fire
- Pretty much has no shame. She would walk around naked all the time if it was acceptable, and never feels awkward (unless she's dating someone for the first time)
-Because her mom was a hairstylist she knows a ton about hair and hair care, and will give people random hair care advice and facts
-Is rather jealous when it comes to Eliot, and despises when people flirt with her, especially men. She also doesn't like to share details of their sex life.
-Talks with her hand- She often gesticulates wildly, which contradicts her mellow speaking voice. She also often forgets she is missing an arm, and will often move to clap or cross her arms before she realizes she can't.
-Jo will never hurt someone in a normal setting (like playfully punching people) but goes all out during sparring and training
-Her hobbies are surfing, motorcycles, beach volleyball (did a lot of that in the human world) and training/sparring. She's almost always active and doing something (including Eliot~)
-Is terrified of needles
Speech mannerisms- Her voice is quite deep and very raspy. She sounds like she has been smoking her whole life (she has never smoked)
-Swears like a sailor
-Is practically fluent in Italian, as her family spoke it in the house. She likes to use Italian insults more than English ones
----Abilities----Zanjutsu master: Jo's most impressive ability is her mastery over the sword. She is a force to be reckoned with, having natural aptitude for the art and having been trained by arguably the best swordsman in Soul Society, and Jo is steadily becoming a close second to Fuu especially with her extensive training in the art over many years. She operates her blades as if they were extensions of her own arms, and she employs many different styles of swordplay to make her an unpredictable opponent. Jo can easily alter her swing speed and power, as well as her swing's directions to keep her opponent disoriented and unable to predict her moves. She fights just as effectively with one or two blades, and when fighting at full power her blades become nearly impossible to keep track of due to the speed at which she is able to use them. On top of this, Jo has mastered the art of manipulating her opponent's blade with her own, being able to re-direct their swings or lock their blades together, and can easily disarm unprepared opponents or those underestimating her. She has also mastered the art of quick-drawing, able to sheathe and unsheathe her blade in the blink of an eye. Jo tends not to draw her sword during battle unless she thinks her opponent can handle it, just to keep things fair. (AKA she is a huge competitive show-off, and thinks not using her blades against an armed opponent proves her strength)
Hi Ryu Sen: A surprise attack in which Jo moves as if she is going to draw her sword, but instead thrusts it out, aiming to slam the butt of the sword into her opponent. Often, this part of her sword is superheated and can cause intense burns.
Senmaioroshi: A technique where Jo strikes numerous times in rapid succession, blindingly fast in order to shred an opponent
Agitowari: A fast-draw technique in which Jo quickly draws the blade and slashes vertically, aiming to bisect her opponent lengthwise.
Hakuda master: Jo's tendency to save her blades, as well as her extensive and slightly obsessive training as a human has honed her unarmed combat capabilities. She mostly fights using Northern Shaolin style and Jeet Kun Do, ones she studied as a human and practiced religiously, ever striving to win competitions. Even with one arm she is quite formidable, having an immense amount of strength making her kicks and strikes very hard to block. Jo's movements are quick and precise, and her reflexes are fast enough to allow her to catch projectiles out of the air or blades swung at her (which, when she is not borrowing Trickster's arm usually leads to her hand getting sliced open). She has been shown to be adept at strikes, takedowns and, when she had both arms, body locks, and has studied other styles and sparred with so many different opponents that reading another martial artist is an easy feat for her.
Iron shirt: A technique Jo has perfected over the years that greatly increases her durability. She goes through a high amount of training in order to be able to perform this. By concentrating her energy on a point on her body that is about to be struck and hardening the muscles just before impact, she can take even the hardest blow as if it were a normal punch. This technique has also served to prevent the affects of pressure-point attacks as well, by using her body's reiatsu on top of her natural energy to counteract the strikes.
One-inch punch: A technique learned from watching too many Bruce-Lee movies and trying to copy it in college, Jo finally mastered it while at the academy. She can perform a punch at very close range (less than six inches from the target) without needing to cock back first, and can send her opponent flying back. This is generally used to get space between herself and her opponent.
Shirahadori: Meaning 'blade catch', it is the technique Jo uses to catch blades from the air by clasping her hands around the flats of the blade. Recently, because of her missing arm, she has taken to striking the flat of her opponent's blade with her palm and re-directing it as opposed to actually catching it.
Endurance/durability: Jo has a freakishly high pain tolerance, and shrugs off gashes and broken bones with no problem. In fact, in battle it may appear as if she has no sense of touch as she rarely shows pain (mostly thanks to adrenaline). Due to her hybrid nature, she is also essentially immune to fire and heat due to the fiery reiatsu constantly leaking from her, forming an invisible 'cloak'. She has no control over that. This immunity to fire includes not just regular flames, but reiatsu flames, kido, and those made by zanpakuto.
Strength: Jo is extremely strong thanks to a love of training and working out, and can put a ton of power behind her strikes and swings. She can easily crack the bones of unprepared opponents, and can lift people and objects much greater than her own weight. Her strikes have incredible stopping power, and her high physical power allows her to wield her blade single-handedly with as much power as a normal person can with two.
Agility: Jo is quick when it comes to moving her body in tight quarters, and has outstanding control over her own movements. She has been working on using shunpo at short distances to increase this ability. She is so apt at controlling her own movements that it is highly difficult to knock her off balance.
Enhanced vision/perceptive: Jo is an excellent reader of body language and facial nuance, and her borrowed eye increases this, enhancing her normal vision of 20/10 to 20/5, that of a bird of prey. This allows her to notice very fine movements that a normal person would never catch. She also is trained to take in every visual cue from both her opponent and surroundings in the first moments of a fight, allowing her to asses weaknesses and potential strategies for taking her opponent down as quickly as possible.
Also, because Trickster is impossible to lie to (due to her function as an Aspect), Jo can tell when people are lying. She can also see in the dark because of the borrowed eye.
-As a drawback, her vision 'enhancements' only work in her left eye, which makes for a lack of depth perception when seeing in the dark or focusing on something that is out of the field of vision for her actual eye.
Battle experience: After countless battles, friendly sparring, and over the top training has given Jo an advantage over many of her peers when it comes to sheer experience. Though she does not have the mind for tactics, her instincts and perceptiveness, as well as her ability to read movement makes her a difficult opponent in that it is nearly impossible to pull any tricks on her. Though Jo is not fast herself, she can easily track speedy opponents and can anticipate movements easily. Those that think they are unpredictable fighters are often caught off guard when Jo can find and exploit patterns in their style.
Vizard status: Jo gains the normal benefits of hollowfication when donning her mask, mostly seen in an increase in her durability. Jo also gains cero, which is seen as a small gold-orange beam and is fired from her right pinky.
Hybrid status: Jo, because of her Aspect traits, cannot be infected by the shadows- her chain of fate/saketsu are bound to Trickster, and the plate in her chest covers her soul sleep. Bakudo is much less effective on her as well because of her unique reiatsu, and she can escape rather quickly from spells well into the 60's. (Hado is just as effective, as destructive spells aren't limited by the nature of their targets)
----Weaknesses----Hybrid status: Jo's biggest weakness lies in the plate in her chest: If it is ever removed, her anchor to Trickster is lost and she will die, as fast as if a major artery was severed. When the plate is struck too hard it is much more painful than a normal hit, and can disorient Jo as if she was punched in the temple- if struck hard enough it can force her blade to seal if in shikai or bankai, and her left eye and tattoos will fade and disappear.
-Because of her status, Jo will never be able to go full hollow or increase her hollow abilities.
-Jo also doesn't have complete control over her hybrid reiatsu, and as such is cannot conceal it, so she isn't very stealthy. (as in, she's about as stealthy as a train wreck)
-Healing kido barely on Jo, as it doesn't work for Aspects. She is forced to resort to traditional human medicine and waiting around for shinigami medicine to work.
-Trickster has the ability to manifest herself outside of Jo's inner world as she pleases, however this splits Jo's reiatsu in half and exhausts her. (she usually just passes out)
-Because Trickster never lies, Jo has found she is unable to say outright lies to people. She can avoid questions but she is forced to be truthful when she speaks.
-Because she borrows Trickster's arm in shikai, and sometimes if she needs it outside of battle, she can't get a prosthetic because it would periodically get destroyed. The end of her stump, because of the lingering hybrid reiatsu, is incompatible with normal shinigami prosthetics anyway, and it wouldn't be worth the effort to figure out one that worked.
Kido failure: Jo was never very good at kido, most attempts just blowing up in her face. Since becoming a hybrid, Jo has lost all ability to perform kido. On top of her lack of control, her new reiatsu disrupts her natural spiritual pressure, which makes controlling it to form into spells impossible.
Defense: Jo has little defensive capability, and only has blocking ability in hakuda and zanjutsu. She often chooses to get hit or dodge. This causes Jo a lot more injuries than necessary. This is due to the fact that her chosen hakuda style is highly offensive, and since losing an arm it is even more of an effort to block and counter effectively. She has gotten to the point where she will take the hits as to easily counter so battles don't drag on, and she doesn't have much capability to stop energy-based attacks like kido and and elemental zanjutsu attacks.
Hoho/speed: Jo isn't particularly speedy, and can't keep up with fast opponents, especially when it comes to chasing. She doesn't have fine enough control over her reiatsu to make the technique useful (for the same reason as her lack of kido skill), past travelling or getting out of the way of an obvious attack. Jo's shunpo 'disappearances' and 'reappearances' are marked with small flashes of fire, making stealth even more out of the question.
Long-range:Jo's only ranged ability is her cero, which isn't particularly strong. She has to get close to really show off her abilities, and if she is held at a distance by her enemy she isn't particularly useful in battle.
Intelligence/transparentness: Though far from stupid, Jo is also not the most tactically-minded or book-smart person, and her emotions are as easy to read as an open book, try as she might to hide them. Though she can't be lied to, she is easy to manipulate when fighting with comrades, and her impulsiveness when another is in danger is easy for an opponent to use. She is great at reading her opponent's movements an has a lot of battle know-how, but anything involving thinking past her instincts and physicality is a struggle for her to grasp. Her lack of technical understanding was what originally prevented her from learning much kido.
Poison: Normally, Jo runs too hot to get sick, and can alter her body heat to burn off most poisons. Because of this, she has no experience in feeling the effects of sickness or toxins. So when a poison is fast-acting enough to invade her system before she can burn it off, she feels the effects much more drastically than a normal person. Despite her high pain tolerance, the effects of a toxin can severely inhibit her fighting ability, and acts on her system much worse than normal.
Contract: Because of the cost of her contract, Jo gets extremely distracted when fighting with comrades, far more concerned with their well-being than her own. She has to focus hard to ignore them or she'll be too distracted to fight at full capacity.
----Stats----Stats (vizard/extra stats)
.
Melee-9/10
Unarmed-7/10
Projection-1/10
Speed-2/10
Intelligence-4/10
Dexterity-8/10
Strength-7/10 (8/10)
Endurance-9/10 (10/10)
Agility-5/10 (7/10)
Energy-7/10
TOTAL-62/100 (66/100)
----Zanpakuto----Name: Imbroglione (Trickster)
Type: Fire, light (sun)
Spirit:Type: Aspect (Principle of the 'creators')
---Appearance: Trickster is a large canine (her head normally reaching Jo's elbow) that has the body and facial structure of a coyote. She has no 'fur', her skin instead feeling like a seal's. She is all black with orange and white tribal animal markings. She has no feet, her paws instead ending in points, and her tail is long and split in half, not really coming to a definite end (it seems to just fade off). Her eyes are perpetually closed (they are neon green-the left one is currently missing) and she is never without a wide, toothy grin. She seems to be able to manipulate her own body as she pleases, including changing her form. She also always has a faint silver glow around her.
---Personality: Trickster, at first, seems extremely full of herself. She loves telling stories about herself, and often talks/brags ambiguously about her power She is quite humorous and friendly, and is almost never serious. She loves to joke around and poke fun at people, and especially loves getting people to blush or mess with them until they get frustrated. She seems to speak in riddles as if she is hiding something, and never speaks in a direct manner. Trickster is, however, extremely powerful (and incredibly old), but keeps the extent of her abilities are unknown. Jo cannot access any of Trickster's abilities for herself, apart from the regular zanpakuto techniques and what was offered in the contract.
Sealed: Two 29" katanas with round tsuba (hand guards) with suns etched on them. The handle wrappings are orange, and the metal parts and rayskin are pale silver. The sheathes are white with orange tribal wings near the bottom.
Shikai:---Command Rubare il sole (Steal the sun). Jo does not need to hold the blades in any special way (she can even leave them sheathed). At the command, Jo's body will let out a gold flash of fire that quickly dies down to reveal her in shikai.
---Appearance: The handles turn into white marble with orange markings, the hand guards disappear, and the blades retain their shape but appear to be made out of blindingly bright, somewhat solidified fire. The flames of the blade barely flicker, giving them more of a blow-torch appearance. In shikai Jo also gains Trickster's arm, black with orange and white tribal markings. She has gained several techniques since her contract, however using them repeatedly has an adverse affect on her body. Use of her contract techniques disrupts her natural spiritual pressure, which weakens her physically and can cause internal damage if used too often.
---Abilities-Svarse (flare): Jo ignites into flames, launches herself and tucks into a ball, rocketing at her opponent like a miniature asteroid. This attack has a straight trajectory only, and if she doen't hit something it takes several precious seconds to stop and recover, leaving her open for attack.
Incenerire (Incinerate): Causes a large solar flare-like explosion to burst from Jo's blades, and now, since her contract, her body. It's not the flames that are dangerous here, but the concussive force that is enough to shatter barriers and bones on weaker opponents. This attack is close-range only; it is only dangerous if the opponent is within a foot of Jo, and is most often used as a means to gain some distance.
Bagliore Pazzo (Flare Step): Since her contract, Jo can call her blades back to her hand if she needs (The misplaced blade will dissolve into flames and re-form in her hand). Conversely, Flare Step is when Jo transports her body to the blade, similar to flash step in appearance except Jo dissolves and reappears in a wreath of fire, and she must go to the misplaced blade. Also, unlike flash step, this technique is highly disorienting to use and gives Jo a mild case of vertigo each use.
Ustione Lento (Slow Burn): As an ambient ability, Jo has the ability to alter the heat of her blade's flames, from just room temperature to well over 10,000f. The brightness of the flames increases with heat, starting at a pale orange color to pure white. One the blades make it to 700f, the air around them starts to lose oxygen and heat up to an almost unbearable temperature directly around the blades. She can change the temperature back and forth freely, although each change is gradual. The transition from room temperature to its hottest temperature takes up to five minutes at its fastest.
Scoppiare Bruciare (Burst Burn): An extension of the previous technique, Jo rapidly increases the blades temperature to maximum, sucking the oxygen out of the area around her for about a minute and creating a small concussive burst from her blades.
-A nameless ability is to freely manipulate the temperature in an 800m radius around her. She can make it up to 700f, and can make temporary heat mirages of herself when very close to her opponent.
-The longer Jo stays in shikai, the more her body is slowly engulfed in flames, starting at he ankles and wrists. In shikai, fire-based abilities are essentially useless against her.
-If extremely angry or desperate, Jo will allow too much of Trickster's reiatsu too overcome her, altering her appearance further. Her blades will disappear and her forearms, chest and lower legs will dissolve into somewhat solid fire. She becomes slightly physically stronger and gains the ability to freely manifest and control flames, and her limbs gain the properties of her blades (being able to withstand strong attacks). This form causes internal damage to Jo if left too long, ad she can only stand to be in it for five minutes before she starts slowly degrade from the inside out, which can destroy her body and essentially kill her.
Bankai:---Name: Imbroglione Illustre (Illustrious Trickster)
---Release: Jo holds her blades in front of her vertically with their handles touching, one blade up and one down, and simply states 'bankai'. A burst of fire comes up from the ground and consumes her for a second, then slowly flickers away, revealing her armor and hammer.
---Appearance: Illustre appears as an eight foot tall, long-handled hammer. The hammer face is white with an orange tribal face design, and opposite the face is a long blade. The staff- like handle is gunmetal with several gold rings around it, and the base has another short blade that curves and points back up. Jo gains black and orange gauntlets that cover her forearms, white and orange shin guards, larger hip armor with decorative draping around her waist, and a white and orange chest piece that covers her back and shoulders. She also sometimes loses her shirt, courtesy of Trickster.
--Two gold feathers are fixed at both knees and elbows, and they act as a sort of timer, dropping off the longer Jo is in bankai. If they all drop off (which takes around four hours), Jo's body starts to get taken over completely by Trickster, altering her appearance further. This is very painful for Jo, and can cause irreversible internal injuries that can only be held at bay by merging further with Trickster.
---Abilities:Svarse (Flare): Becomes bigger and faster, and Jo gains the ability to control her trajectory to an extent. Her stopping and recovery time remains slow.
Incenerire (Incinerate): The shikai technique with some distance--Jo slams the hammer into the ground, and concentrated bursts of flames (solar flares) shoot out of the ground anywhere in a 100m distance from Jo, with the concussive force from each blast strong enough to injure people at distance from the actual flames. She can also use this to make a wall of fire.
Ingannare le menti mortalli (Fool the mortal minds): Allows her to warp the physical properties of things around her as perceived by her opponents. This is not just visual, like a normal mirage, but auditory, olfactory and tactile as well. Range for image warping is about 25m around her, but the closer she is the more convincing the warps are.
La defirmazione (The warping): Allows her to change the physical properties of her weapon as perceived by the opponent, using extreme heat to create 'mirages' in a sense. So, while the actual physical attributes change a little, the opponent sees, feels or hears drastic changes
Reiatsu color: Normal: Coppery-orange, Hybrid: Golden-orange
Inner world:A sparse forest in fall with a large cliff-side waterfall that empties into a lake. he cliff can be climbed, and from there the top of the cliff is a mountainous, rugged area with several deep pits, some full of water. It is perpetually sunset, bathing everything in reds and golds. Generally, nothing changes to reflect Jo's mood, however when she is injured the area will desaturate, as if there is a heavy fog.
----History------Human life: Jo was born in San Francisco, California to a middle class family. Her mom was a hairstylist and her dad was in the Coast Guard. Her brother Nate was four years older and her sister Rae was seven years younger. Jo had a normal childhood, scraped by in school but played every sport under the sun, following in her brother's footsteps. She got through high school with decent grades and got a partial swimming scholarship to college. To help offset the cost, she became a bouncer at a local bar, which was somewhat dangerous but paid very well. She had to stop swimming her junior year because she was shot at work, but recovered fully and finally graduated with a degree in kinesiology. Jo decided she wanted to join the military instead of getting a normal job, and enlisted in the Coast Guard to become a rescue swimmer. After boot camp, however, Jo ended up saving a woman's life by pushing her out of the way of a bus… at the cost of her own life. She was 25. This accident gave Jo the scar across her nose, the ones over both hips and several small ones on her legs and back.
--Rukon district: After her death, Jo wound up in the Rukon where she stayed for several years, becoming listless and angry. During a fight she got in with several drunks at a bar, she accidentally set the place on fire with her reiatsu. She was immediately found and shipped off to the Shihon Academy before she could burn anything else down.
-- Shihon Academy: At the academy, Jo did extremely well in her physical classes, but utterly failed at the more intellectual classes. She became close friends with Layla Vital and Matt Alder, and also gained a zanjutsu master due to her aptitude toward the art and her dual-zanpakuto. She and Layla, the only two with double zanpakuto in their class fell under the guidance of Hiyori Fuu, the former captain of squad seven who taught them everything she knew, molding Jo into an outstanding zanjutsu user early on. Jo also met her future girlfriend, a Kido Corps member named Eliot, first when she was guest-lecturing her kido classes and again when Jo was injured during training and Eliot was acting as the academy's healer. The two didn't officially start dating until Jo graduated. During her academy years Jo lost the edge and anger living in the Rukon gave her thanks to her friends and her master, and her old personality re-surfaced. She graduated in the average six years, though almost had to be held back after almost losing a hand and actually losing a finger during one of her final missions.
-- Division seven: Upon graduation Jo requested to join division seven out of respect for Fuu, and got in thanks to Fuu's recommendation. She proved herself as a powerful unseated shinigami, and gained her shikai only a year into her career. Because of this, she ranked up quickly, and through her skill and her loyalty to Captain Komamura she achieved fourth seat relatively early, passing through seats twelve and six on her way up. She remained there for several years, happy in her position and relationship before she was assigned to investigate a string of murders rumored to have been carried out by a band of rogue shinigami. She chose a multi-division team of four of her friends, and they carried out a year-long investigation before they were cornered and ambushed by the group of rogues, who dramatically outnumbered Jo's team. They were nearly killed but were saved by Captains Komamura and Hitsugaya. Jo received several scars on her back and legs, the large one on her right arm and the one across her stomach in the attack.
-- Exile: The half-dead Jo, her team, and a young shinigami who got caught in the ambush with them were taken in by Captain Mayuri, who had figured out the secret to vizard transformation, having studied the case of the first group of vizard. He was only interested in them because of their condition and inability to protest, and without the transformation Jo and the others would have died. They were locked in a chamber of Mayuri's invention that imitated the time-warping properties of the dangai: One month outside meant a year passed in the chamber. Jo and the others were trapped there for ten real-time months (ten years to them), most of them gaining control over their hollows and gaining bankai, having nothing else to do but train. After ten months had passed, the group was let out, only to discover they were being exiled from the Gotei 13 for gaining hollow powers. Renji and Byakuya were the ones to carry out their punishment, though Jo tried to get away to see Eliot one last time. Renji caught her with his shikai, giving her the two scars on her left arm. Her group was sent to the human world, where they lived in San Francisco for five years (under persuasion from Jo), training, getting human jobs, and waiting for the ability to return to Soul Society. During Aizen's war they helped pick up the slack in normal shinigami duties.
--New threat: Jo and the others were called back to Soul Society along with Soul Society's other exiles when the shadows appeared, took over Soul Society and infected Commander Yamamoto. During the four-day battle to reclaim the Gotei from the infected, Jo fought alongside her former Captain, and on the final day they discovered Yamamoto, who had just killed Iba, Sasakibe, and Kenpachi. The two of them fought hard, but Komamura was incapacitated early and Jo didn't stand a chance. The former commander cut out her eye, leaving the vertical scar across he face, cut off her arm, and finally ran her through the chest with her own blade, burying it to the tsuba. When that happened, Trickster trapped Yamamoto, sealing his hand to the blade, giving Komamura the opportunity to end him. Jo then died, but her soul was anchored to her inner world by Trickster, who quickly explained the Aspects and offered her contract to save Jo's life. Jo still took six months to recover and prepare to face the new war against the shadows.
Quotes:"
I like my scars. It's other people that have an issue."
"Ugh… being around Mayuri makes me want to shower for a month."
"This is my girlfriend,. Eliot. She's my girlfriend…. Oh! Have I mentioned my girlfriend? It's Eliot! She's basically the best person in existence. I think I'm gonna go buy her some flowers… or a pony… or a Corvette…"
"You need to calm your fucking tits."
"Are you gonna finish that?"
"HA! I win bitches!"
"Stop with that self-depreciating bullshit! You re damn important, so deal with it!"
"Strap in for maximum amusement."
Random trivia
-Jo's character song is 'Can't Stop' by the Red Hot Chili Peppers
-Her voice actress would be Angie Harmon
-Her favorite colors are pale blue and copper
-Her blood type is O+
-She used to be able to play the bass pretty well before she lost her arm
-Her favorite band is secretly The Spice Girls
Sorry, I don't actually have a premium account so I can't make a proper one, but lets see what I can do anyway!
Personal Information:
Eh, its the usual routine nothing can really be said here that I wouldn't say about anyone else's. Its all in all the basics of the basics that make up any character: age, sex, some brief explanation of what they look like without blasting people with oodles and oodles of information overly elaborating on a characters appearance. (Something both myself and Nexus probably could learn a lot from I suppose.) Granted it is odd that she is affiliated with the Gotei 13, if she has in fact been murdered by Genrei Yamamoto. Just kinda pointing that out there, that most people would be very bitter about that sort of thing; unless it was a training accident or something like that. (Will see about reading your entire AU when I get a chance, for now it is hard enough just to do something like that.)
Ahh, now onto the contract stuff. It reminded me a lot of the contractors from Darker than Black actually, which is a good thing because I love the series, yet at the same time left me slightly curious. Why can only certain zanpakuto make these contracts, why do these contracts appear and what requirements are there for these to activate? A good idea that I look forward to be expounded upon, though it does leave me with some weariness, will this become the new 'hollow-savior' that basically ensures that Jo can not die and will simply regenerate whenever things get rough? The checks and balances are good to go on, but the important thing is to remember to play them correctly. No one likes an invincible character, its why we all got sick of Superman lol. Though, I do trust you to be a much smarter writer than that.
As for the rest of the profile (cut me some slack on this, I got like 4 hours of sleep last night and ended up working most of the day.) It is well-written but in need of some proof-reading and simplification at points and expounding at others. Over all a good read and the description sections give a general feel of how Jo looks without being self-congratulatory or utterly deprived. All of it is very short sweet and too the point, which I appreciate a lot more lately granted some parts could use a bit more explanation to paint a better picture. Most noticably is the fact of a facial description aside from the eyes; there are a lot of different ways to define a face, particularly with the lips or the nose, let alone cheek bones.
Clothing wise, I think Jo has a pretty awesome sense of style and its cool to see how many motifs she can throw in, in reference to her zanpakuto.
Personality is all good in my book, though some explanation of why she is the way she is would be very good. I know some traits just come naturally to people, but usually people develop overtime. Some of the more basic things like what makes her angry don't need to be explained, but it would be nice to see why she is so obsessively competitive.
The quirk list is a great touch, same with her mannerisms.
Lastly we come to her ability lists
I must say you've made a very balanced character in regards to strength and weaknesses; she's a powerhoue, but lacks any long range capabilities and resorts to sheer overwhelming strength and stamina in battle. She's not incredibly fast nor is she a mastermind, instead she's just a chick with a sword who can dole out some damage rather quickly. I would compare her to Renji, but that would be an insult to Jo. You've constructed a believable character within the confines of the canon (with the exception of a maximum heat of 10,000, which if going by the name of Yamamoto's bankai and his own statements would put Jo's body heat at the same heat that Yamamoto's bankai was at. Which if going by canon, was the most powerful flame based zanpakuto in existence and therefore the hottest. Still, that is a very minor thing with me being too wrapped up in canon lore to really say much about. Especially considering my own characters.) All of it looks great and its a well-crafted character that you should be proud of.
--Personal Info
All good on the western front, Commander! Just one thing I'm curious about - when exactly is your AU set? Her age is throwing me off a little, so I gotta assume it's well in the future of the Bleachverse and then it's all good XD
[Including her mask here felt a little shoehorned at first, but thinking on it I suppose it's a part of her identity/recognition, isn't it? I usually put all the hollow-related stuff together, so it's in it's own nice li'l section, but it works this way too ♥]
--Contract Info:
I'll say right now I luuuuurve this idea of the Aspects and Contracts. As a unique, interesting and attention-grabbing plot device, it's unusually well-thought out, especially when we consider it's for a fanfic XD You've really grabbed a hold of the Bleachverse and given it your own unique twist without killing the magic of the original story in the slightest.
Trickster's price for saving and repairing Jo didn't seem very equal to the powers being granted at first... and then when I read over her personality section a few times, suddenly it DID. No wonder Trickster chose Jo to be her wielder!
That said, I probably would have put this section down with the rest of her power-related info, so it's with related info rather than separate.
--Appearance:
183 lb, I'm guessing? XD
I mentioned before I like having the scar maps and tattoo refs... Jo has a very busy character design, so linking them here was a good idea.
--Personality:
No complaints here either. I like how you've got a few different views on the same personality trait here [for example her 'natural leadership' becoming overbearing to some people!]
On the other hand, you could probably take out those point marks at the beginning of the points and just let them stand as the fully detailed paragraphs they are XD
The quirks, like I said last time, really help to make Jo seem so much more real, like the cherry on the desert or the icing on the cake...
--Abilities
Having no defensive capability rankles a little bit here, when I look at what you've written about Jo being very proficient in swordcraft and unarmed combat. I have to admit I've never once been to a martial arts class in real life, but from what research I have done, defensive techniques seem to be a pretty big part of any martial art. To have Jo be a brilliant offensive fighter, and then limit her defense to simply dodging and taking hits, seems pretty odd... Unless there's something I'm missing XD
About the only other thing I'd change is the thing about Jo never being able to carry a baby to full-term [it's a little odd seeing such a domestic drawback in amongst all this battle-oriented stuff]. Shift it up to quirks, maybe as a sub-point to where you mention Jo's high body temperature?
I'd also be interested in how Trickster's lie-detector powers work. Do they still apply if the person lying really believes the lie to be true [and this is the truth for that person]? Are they like a psychic ability, or just based on superhuman observation skills ?
--Zanpaku-to:
In short, really awesome. I love all the sun references [also wondering if the feathers dropping off is a reference to Icarus 8D]
My only grumble is using three different nouns to describe Trickster's spirit in the first sentence of her spirit section; it's a little hard to read. Instead of saying 'bull-mastiff-sized', perhaps just name a height [say, 'standing as tall as Jo's elbow at the shoulder' or something] because there's a few of us who don't actually know how big a bull mastiff is
--History:
Mostly works pretty well, although there's some things in the timeline that don't match up so much with Jo's age. Again, I'd need to know when exactly the shadows' invasion began to be sure about them...
--Quotes/Trivia:
'Strap in for maximum amusement!'... kind of made my mind dive into the gutter for a bit
Spice Girls, OMG
I think this is the most positive critique I've ever posted
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