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Bleach OC Profile: Jo Mori

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OF NOTE: if you don't know what Aspects are (new species for my AU~) go here: link if you want to know what they are.

"There's no such thing as a good day to die. We've got shit to do."
— Jo Mori


----Personal Information----

Name: Jo Charlie Mori
Age: Died at 25. Appears to be in her early 30s
Birthday: 10 March
Sex: Female
Hand: Originally ambidextrous
Species: Shinigami/Vizard, Contracted (Hybrid: part Aspect)
---Vizard mask is canine-like, with narrow eyes, black 'ear' pieces, and blue markings. Only her right eye turns gold under the mask
Reiatsu color: Normal: Coppery-orange. Hybrid: Golden-orange
Race: 3/4 Native American (Miwok), 1/3 Italian 
Nationality: American
Sexual Preference: Lesbian

---Relationships----

Significant Other: Eliot Rios
Known Family: John Mori (Father, deceased)
Nina Mori (Mother, deceased)
Nate Mori (Brother, status unknown)
Aurelia Mori (Sister, active shinigami)

---Professional Information----

Affiliation: Gotei 10, non-member
Rank: None
Former rank: Unseated, 12th, 6th, 4th seat, and lieutenant, 7th Division- Department Head of the Military police
Partner: Matt Alder, Layla Vital

--Contract information:
- When Jo was killed in a battle with Merek I, her zanpakuto's spirit, Ma'ai, revealed that she was an Aspect and offered Jo her contract in order to save her life. Because Jo had lost most of her reiatsu in her 'death', the contract is not a normal one. Ma'ai chose to merge their physical bodies together and donate half her reiatsu to Jo in order to save her life. Because of this, Jo has gained numerous side effects (seen below) from the shared reiatsu and physical bodies.
-Contract benefits: The biggest benefit is the fact that she is kept alive by Ma'ai's merging of their reiatsu. Jo has gained several Aspect traits from Trickster, though they are mostly just physical traits. She is nearly immune to fire because her hybrid reiatsu leaks from her body, forming a sort of 'coating' over her skin. She can also manipulate her own body heat, and can manifest fire on her body. Jo can also borrow body parts from Ma'ai, and constantly borrows her eye. She can also borrow Ma'ai's left arm when she needs it, generally only in shikai, though using it in a normal setting drains her energy quickly. Because of the arm-borrowing, her stump has also become incompatible with normal prosthetics and she can never have a replacement arm. Ma'ai can also take the eye and retract her reiatsu whenever she wishes, leaving Jo vulnerable.
Contract cost: In exchange, Ma'ai requires that Jo become a 'shield'. basically losing the rights to her own body. If there is someone who is in danger of getting seriously hurt or killed (by an enemy or a foreseeable accident) that can't defend themselves, Jo must do everything in her power to protect them, even if she must sacrifice herself. If she doesn't do everything she possibly can and someone still gets gravely hurt, Jo will be forced into her punishment. Another downside is that if Jo is ever separated from Ma'ai, she will die.

-An added on cost is being indebted to Ma'ai. Ma'ai owes her 'overseer' for being allowed to break the rules with Jo's contract, and has passed that obligation to Jo instead. When Jo dies, her soul will not be reincarnated until she has repaid that debt, and in fact can be called upon to fulfill the debt at any time.

Punishment: Although the exact details of any punishment are unknown, Jo does know that it will play off of her biggest fears of being alone, isolated, and feared.

----Appearance----

Height: 6'4" (193.04 cm)
Weight: 205 lbs (92.99 kg) 
Eyes: Right eye orange (natural eye color), Left eye green- this eye doesn't reflect light like a normal eye, and has a tapetum lucidim that allows her to see in the dark, and gives her an animalistic eyeshine. This eye is lent to her from her Zanpakuto's spirit. Her eyes are rather narrow, and she has a permanent squint on her left eye because of the scarring.

Face: Jo's rectangular face features a strong jaw, high cheekbones, and a thin, straight nose. Her mouth is skewed up on the left due to scarring, most noticeable when she smiles. She has two more scars that cross her face and over her left eye, causing a permanent squint. Because of her scars, Jo has a difficult time emoting with her face, and mostly expresses herself with body language.

Hair: Her pale blonde hair reaches her shoulders when loose and is cut into layers with short, sideswept bangs and two chunks of hair that always hang in front of her ears. Jo normally wears it up in a messy bun with her bangs pushed back.

Build/body: Jo is a tall, solidly built Visored. She stands at 6'4" with a heavily muscular build, wide shoulders and lanky limbs. Her deeply tanned skin is marred by uncountable scars and several vibrant orange, Pacific Northwest style markings. Her left arm is amputated just above where her elbow would be, and she has a pale metal disk resembling her sealed Zanpakuto's tsuba embedded in the center of her chest. 

Internal injuries: Due to severe trauma from several horrible injuries, Jo have several patches holding her together. All the patches on her bones and muscles are bright pink, courtesy of Grant Rostov's famous Soul Thread technique.
- Jo's left shoulderblade has two patches over a large crack in the bone from her Hollowfication incident.
- From her 'death', Jo has a cap over the split end of her left humerus. She also has a patch over the crack in her sternum, just under the plate in her chest, and her clavicle is patched on as well. 
- She also has three small Soul Thread sutures on the outer wall of her heart. 
- Thee of Jo's vertebrae are false, made from pink Soul Thread material, and her spinal cord does not physically connect after having been severed- instead a band of Trickster's reiatsu bridges the gap.

Distinguishing features:
- Jo's left arm ends just before where her elbow is supposed to be
- Scars: Most noticeable are the three on her face: One from her right cheek, across her nose and left eye and ends above the eyebrow, one deep one over the left side of her lip, and one that starts on the left side of her chest, goes up her neck, chin, cheek and eye vertically and ends just above her eyebrow. The rest of her scars are reffed here: link

- Contract features
Because Jo's contract to Ma'ai included their bodies partially merging, Jo gained some of the spirit's features:
- Jo has a metal disk embedded in her chest just under her collarbone that matches her zanpakuto's hand guards
- She has gained several tattoos identical to markings found on Ma'ai, a side effect from borrowing her reiatsu. The tattoos are white and Pacific Northwest style animals. The eyes of the tattoos move on their own, but normally follow Jo's own eyes. 
- When Jo is unconscious, she is not actively trying to suppress her hybrid reiatsu, so it leaks out of her 'tattoos', causing them to glow.
- Because of the body-sharing, Jo's body temperature now averages about 104-106 degrees constantly


Clothing:
Since she isn't officially a part of the Gotei, Jo forgoes wearing her old uniform and instead wears baggy black harem pants with gold patches on the knees, a copper colored sash around her waist, tank tops in various dark colors, and her gunmetal engagement ring and gold wedding band on her right ring finger. She rarely wears shoes, but does wear black, toeless leggings. She's also occasionally seen wearing a dark orange scarf to cover the tsuba in her chest. She wears her Zanpakuto tucked into her sash, a blade on each hip.
-In battle she wears several pieces of white and orange armor- a tasset, greaves, and light pauldrons, which seem to be summoned as a part of her Zanpakuto. 
-In gigai she generally wears jeans and tank tops, sometimes with a brightly colored hoodie. Her Aspect features, including her eye, do not appear on her gigai, but her scars do.

Speech mannerisms
- Her voice is deep and very raspy. She constantly sounds like she has been yelling for three days straight.
-Swears like a sailor
-Is fluent in Italian, as her family spoke it in the house. She likes to use Italian insults more than English ones. She is also picking up on Spanish, thanks to Eliot.

----Personality----

Jo is a strong-willed, independent, and optimistic individual. She is stubborn to a fault and highly competitive, though her normal disposition is mellow and good-humored, usually seen smiling and waving to everyone she passes. Jo hates drama and doesn't let many things bother her, and is rarely seen actually angry. Though not particularly charismatic or good with words, she is an extrovert with a warm personality that naturally draws people to her despite her appearance. She's not a complicated person- she never lies, and is almost tactlessly honest and open. Jo is highly empathetic, affectionate and caring, and will always be there for anyone who needs her. She's very confident in herself and her abilities, and that, plus her friendly optimism and calm nature, make her extremely easy to get along with. She rarely complains or speaks ill of people, and usually shuts gossipy or judgemental conversations she witnesses. Jo is a natural leader thanks to her resilience, her natural pull and her unshakeable ability to step up and face any challenge, and people tend to follow her and her sheer force of personality. She prefers to let actions speak over words, and never judges others, letting them make their own impression on her.

Jo's competitive nature makes her an incredibly hard worker, and she puts her all into everything she does. She's always looking to improve herself and follows her mother's mantra of "If you always strive to better yourself, you never have to pine for lost glory days. You'll be you're best self every day." Though she isn't aware of it, Jo has a deeply buried need to prove her strength and be the best, and an even more deeply buried need to be needed by others. She is highly protective of not only loved ones, but anyone she meets, and is often teased for being a mother hen. She tends to put other's needs before her own, and in fact tends to brush off her own needs, even as far as ignoring injury and her own personal comfort to help another. In fact, Jo is extremely generous- the first to offer her jacket in the cold, the first to offer to lend money, and first to grab the bill. She doesn't think twice about doing things for others and not expecting anything in return, but this is easily taken advantage of. Jo also tends to be forgiving to a fault, and often allows people back in that no one in their right mind would forgive. She lets people use her often, and never seems to learn her lesson when she realizes she's being taken advantage of. But, she's not one to cause drama or let it impact her life. She wants to bring peace and balance into the world, and she's resolved to let nothing stop her, even in personal issues.

Jo is extremely observant, and is an excellent reader of both body language and voice. It's very difficult to deceive her or lie outright to her face. Though she has always been naturally observant, she's been forced to hone this ability after a severe injury left her with brain damage that caused prosopagnosia and other memory problems- leaving her with trouble remembering faces, directions, issues with word association, and conversation details she doesn't actively force herself to remember. With her extreme aversion to showing weakness, Jo's been able to make up for her handicap through her skilled eye and developing a keen ability to bullshit her way through a conversation, hiding her poor memory. She isn't booksmart or great with large-scale tactics, but has a solid base of common sense, good people skills and instincts that make up for what could be considered her sub-par intelligence. She's not stupid, but she's no scholar. Because of her stubborn independent streak, as a child Jo never wanted to ask for help with anything, which developed into her not even knowing how to ask for help when she wants to, or what questions to ask when she needs answers. Dating Eliot has helped temper that, but she still struggles with allowing anyone to see any chinks in her armor.

In a fight, Jo remains calm and collected, able to hide any hesitations or doubts under her forceful confidence, and to any outside observer appears completely fearless. She's focused, and her observational skills, quick reflexes and instincts honed over years of fighting make her a formidable opponent. Though confident, she rarely underestimates her opponents, and goes into each battle expecting a tough fight. She loves the rush and challenge of a fight, and often puts herself at small disadvantages just to test her skills. Jo will never back down from a challenge- many people say she lacks any semblance of "flight" instincts. She never makes the first move in a one-on-one match, preferring to gauge her enemies by their opener. She has found that, when challenged by a weak opponent, her presence alone can often make them back off. A bad habit she still has is doing anything for the win, especially when the safety of others is on the line, and will often take hits just for an opening. Jo can be extremely reckless with her own safety, and rarely thinks, choosing to rely solely on instincts. Luckily for her, she has good ones, but they can occasionally just get her in more trouble and more injured than necessary. Once an opponent is down, no matter how heated the battle, Jo will back off, and only kills when she feels it's necessary. She has no qualms about being the judge and executioner of people she knows will only cause more harm if allowed to live.

Her take-charge attitude and overprotectiveness can be seen as overbearing at times, and she has a hard time backing off to let others take care of themselves and has difficulty delegating tasks to others, which can make it appear as if she doesn't trust them. She can be clueless to this fact, and gets a little hurt when people call her out on it. She loves teaching and sharing her knowledge, because she knows it will help protect her students down the line. However, her protectiveness causes her to be rash, and her tendency to go with her instincts alone can get her into very tough situations. And, despite her empathy and her reputation as a good listener, Jo has a blind spot when it comes to apathy- she just doesn't understand why people act cold hearted when they aren't, people who don't work hard, and people who don't take care of themselves (though the hypocrisy of that is lost on her). Nothing irritates her more than people who act like, or actually just don't, give a shit about others, and being the confrontational person she is, can get too in-your-face about it. All in all, Jo is an open book, a resilient, strong-willed optimist with a good heart who just wants to help people in the best way she knows how- by fighting to protect them.


----Natural Abilities----

Expert Hand-to-Hand Combatant: As a human, Jo had an interest in martial arts from a young age, and started her training boxing with her mother. She later joined a local martial arts studio when she was nine, taking any class they had to offer. Throughout the years her training became focused on two styles, Northern Shaolin and Jeet Kune Do, which she was fortunate to have access to in the big city she grew up in and continued training well into her adult life. She didn't stop at simple training, and placed in, and won, many tournaments before college. Jo's training, plus various other sports she was involved in, granted her a hardened body and a dangerous athleticism that remained after her death. At the academy, Jo took instantly to Hakuda, and was top in her class, second only to her friend Layla Vital. Jo's fighting style is fast and aggressive, and her strength makes her strikes very hard to effectively block. She is a very direct attacker, no frills, distractions, or gimmicks- just raw power, precise movements, and deadly reflexes that allow her to snatch projectiles out of the air or blades in mid-swing. Her training with practitioners of many different styles have honed her fundamental skills, and honed her ability to read her opponent's movements.

  • Iron shirt: A technique Jo has perfected over the years that greatly increases her durability. By concentrating her energy on a point on her body that is about to be struck and hardening the muscles just before impact, she can take even the hardest blow as if it were a normal punch. This technique has also served to prevent the affects of pressure-point attacks as well, by using her body's reiatsu on top of her natural energy to counteract the strikes.
  • One-inch punch: Jo can perform a punch at very close range (less than six inches from the target) without needing to cock back first, and can send her opponent flying back. This is generally used to get space between herself and her opponent.
  • Shirahadori (Blade Catch): Jo is able to catch blades from the air by clasping her hands or fingers around the flats of the blade. Recently, because of her missing arm and several blades slipping between her fingers and slicing her palm, she has taken to striking the flat of her opponent's blade with her palm and re-directing it as opposed to actually catching it.

Great Endurance/Durability: Jo has always had an incredibly high pain tolerance, and shrugs off gashes and broken bones with no problem. In fact, in battle it may appear as if she has no sense of touch as she rarely shows pain, and has been seen fighting through injuries that would drop most others- most impressive of which was when she fought on after losing her eye and arm to the infected Sir Merek. Her highly trained body goes beyond the typical high endurance of a Shinigami, and allows her to participate in battle for hours on end with minimal fatigue.

Immense Strength: Jo is extremely strong, her naturally athletic body honed by years of hard training and a fondness for weights. Jo can put immense power behind her strikes both armed and unarmed, and can lift and move objects much heavier than the average Shinigami. Her strikes have massive stopping power, and her strength allows her to wield her blades single-handedly with as much power as a normal fighter can with two.

Agility: Jo is quick and efficient when it comes to moving her body in tight quarters, and has outstanding control over her own movements. She has been working on using Shunpo at short distances to increase this ability. She has such fine control over her own movements that it is highly difficult to knock her off balance or sweep her, and she is excellent at adjusting the speed and flow of a battle to her advantage.

Wild Spiritual Energy: Even before her hybridization, Jo has always had a high amount of Spiritual Pressure that factored into her extremely high endurance. As a lieutenant, she not only had one of the highest charted spiritual energies out of her peers, but also held one of the most destructive forms of energy, having a fire affinity. Despite that, others described her energy as warm, instilling a feeling of being protected and safe- much like being around a contained fire meant to ward off the perils of nature. Since her merge, Jo's body houses two types of spiritual energy- her own, which manifests as copper-orange flames, and her new, hybridized energy, a combination of her Visored and Halfspect energies, and manifests as white-gold flames. Her new energy is difficult to both read and control- people describe it as trying to look for flames on the sun, too bright and wild to look into for too long.

<dl>
    Novice Control: Jo doesn't have complete control over her hybrid reiatsu, as it is not meant for a human vessel to contain. Her reiatsu is constantly leaking from her body and undergoes wild fluctuations when she is using her Zanpakuto's abilities. From what she understands, she has no hope of ever fully reigning in her energy, and stealth is impossible around anyone spiritually aware. Kido Failure: Though Jo was never very good at kido, most attempts just blowing up in her face, but since becoming a hybrid, Jo has lost all ability to perform Kido. On top of her lack of control, her new reiatsu disrupts her natural spiritual pressure, which makes controlling it to form into spells impossible. Resistant to healing Kido: Much like her resistance to Bakudo, healing kido barely affects Jo. The Kido is disrupted by the Aspect side of Jo's reiatsu, and as such takes a much longer time to be effective than normal. Though it can work, it takes much longer than normal. 4th Division Captain Grant Rostov credits a few of his most recent medical breakthroughs to her, quoted as saying "Her... situation has certainly forced us out of our comfort zones and into the realm of discovery."
</dl>

Enhanced Vision/High Perception: Jo is an excellent reader of body language and facial nuance, and her excellent vision allows her to notice very fine movements that a normal person would never catch, including techniques meant to trick the eye using speed. She also is trained to take in every visual cue from both her opponent and surroundings in the first moments of a fight, allowing her to asses weaknesses and potential strategies for taking her opponent down as quickly as possible.

Battle Experience: Countless battles, friendly sparring, and nearly obsessive training over the years have given Jo an advantage over many of her peers when it comes to sheer experience. Though she does not have the mind for tactics, her instincts and perceptiveness, as well as her ability to read movement makes her a difficult opponent in that it is nearly impossible to pull any tricks on her. Though Jo is not fast herself, she is able to track speedy opponents and can anticipate movements easily. Those that think they are unpredictable fighters are often caught off guard when Jo can find and exploit patterns in their style.

----Shinigami Abilities----
Zanjutsu Master: Though in her human life Jo's martial arts weapon of choice was the staff, entering the academy opened her eyes to a new appreciation of the sword, finding both the instinctual and technical sides of the art both challenging and inspiring. Thanks to her newfound passion, and her natural aptitude for the art that caught the eye of the then-Zanjutsu instructor Hattori Fuu. Under her tutelage, Jo's swordsmanship quickly became unrivaled among her academy peers, and to this day is always striving to finally best Fuu as a Zanjutsu Grandmaster. Jo operates her blades as if they were extensions of her own arms, and was masterful at dual-sword combat before losing her arm. Thanks to her contract, they may as well be parts of her own body now, and this has helped her adjust her style to fight with one blade when not using her Shikai. Her natural strength and agility make her swordplay precise, controlled, and powerful. Jo can easily alter her swing speed and power, as well as mid-swing directions to control the flow of battle and keep her opponent disoriented and unable to predict her moves. She can now fight just as effectively with one or two blades, and when fighting at full power her blades become nearly impossible to keep track of due to the speed of her swings. With a thirst for being the best, and possibly someday besting Fuu, Jo has studied and trained with masters of many different styles of swordplay, and has incorporated many different styles into her footwork, defenses and attacks. Over the years she has learned to move from style to style seamlessly, creating an unorthodox style and an unpredictable opponent.

Pain no Michi

Jo, in her years of experience, has developed her own distinct style of swordplay thanks to her focus in not only learning pieces of any style she can, but how to flow through them seamlessly. This has forged a fluid, instinctual and unpredictable style that Jo has difficulty teaching to others. Fuu has named Jo's techniques Pain No Michi (松の道, Way of the Pine), in reference to Jo's origins and a subtle joke about her size. The style is a combination of her heavy training in Fuu's preferred traditional style, as well as forms and footwork learned from her allies and foes alike. Most noticeable are Korean Geom Do and, now that she only has one arm, she has focused on more heavily integrating fencing, jian, and dao use.

  • Pain no Michi - Komorebi (支店松木漏れ日, Way of the Pine, (referencing how light filters through the trees)): A quick-draw technique- the user keeps their hand on the hilt of their blade, draws their opponent close, then draws their blade with enough force to injure, aiming to either: draw halfway, aiming to strike the opponent with the butt of the sword, or drawing fully and slashing diagonally- both strikes fast enough for the user to hit their opponent and re-sheathe their blade in the blink of an eye. Inspired by Iaido katas learned under Fuu's instruction.
  • Pain no Michi - Shiten (支店松の道, Way of the Pine, Branches): A technique in which the user locks their opponent's blade and can direct their movements through it. This is achieved by catching their opponent's tsuba or crossguard with the tip or side of their blade, or sliding their own blade down an opponent's until they are locked together by their hilts. It requires strength and agility to achieve, but once the blades are locked the user can manipulate their opponent's movements through their grip on the blade.
  • Pain no Michi - Kaze ni Shiten (風に支店松の道, Way of the Pine, Branches in the Wind): An elaboration of the former technique, used when the user cannot overpower their opponent. With the blades locked together and the opponent's focus on that, the user can instead headbutt their opponent, or kick them in a soft spot in order to cause pain and distract them for a stronger attack. Jo's favorite is to headbutt her opponent.
  • Pain no Michi - Hari (針松の道, Way of the Pine, Needles): A technique with which the user flicks their blade quickly, performing several fast, precise strikes to disorient and wound their opponent. The first flick is directed at the opponent's weapon, with a twisting motion to knock the blade away unexpectedly. The proceeding flicks are directed at the opponent's soft spots- under the ribs, at the femoral arteries, and at the brachial arteries. WIth enough speed, the user can even attempt to hit the neck while the opponent is still recovering their blade. The attack is meant to inflict numerous small, open wounds.Alternatively, with a skilled user, the first strike is directed at the opponent's weapon hand, wounding it to force them to drop their weapon, or be distracted enough to allow the rest of the Hari to land.

  • Pain no Michi - Rūtsu (ルーツ松の道, Way of the Pine - Roots): A feinting technique in which the user feints low, causing the opponent to prepare to a low attack, then quickly shifting their weight for a strong cut elsewhere on the opponent's body, strong enough to deeply wound an opponent. This technique allows a user to perform a powerful strike without telegraphing their intentions.
----Hybrid Abilities----

Hybrid Spiritual Energy: As stated above, Jo's physical merge with Ki'somm further split her already hybrid Shinigami/Visored energy- her natural reiatsu remained the same, but her new Halfspect energy combined with, and altered her Visored energy creating a hybrid form of both. This spiritual pressure is constantly bleeding from Jo's body, as she cannot fully control or conceal it. It is normally noticeable, but does burn up into white-gold fire when Jo is using her abilities.

<dl>Fire Resistance: Jo has become essentially fireproof due to the constant leakage of her hybrid reiatsu from her body, forming a sort of protective cloak. Jo's skin has also become resistant to heat-based energy to prevent her from being killed by her own reiatsu. Flames from kido and Zanpakuto abilities, as well as regular fire, have no effect on her besides igniting her own reiatsu around her. An opponent with power levels much higher than her own, however, can hurt her, but she has yet to find a fire user above captain class.Bakudo Resistant: Bakudo is much less effective on her as well because of her unique reiatsu, which disrupts the energy of the bindings, allowing her to escape rather quickly from spells well into the 60's. and beyond that she can still break free with some effort.</dl>

Borrowed Eye: Jo's left eye, borrowed from her Zanpakuto, increases her natural vision to that of a bird of prey, and allows her to see well dark. These advantages only work in the borrowed eye, which makes for a lack of depth perception when seeing in the dark or focusing on something that is out of the field of vision for her actual eye.

Immune to Infection: Jo cannot be infected by the Shadow- her saketsu is bound to Trickster, and the plate in her chest covers her soul sleep. As such, the Shadow have no point of entry, making Jo immune to their infection abilities.

----Weaknesses----

Hoho/Speed: Jo isn't particularly speedy, her bulky frame and focus in other athletic traits preventing her from developing her over-ground speed. She doesn't have fine enough control over her reiatsu to make the technique useful (for the same reason as her lack of kido skill), past traveling or getting out of the way of an obvious attack. Jo's shunpo 'disappearances' and 'reappearances' are marked with small flashes of fire, making stealth out of the question. However, Jo is steadily working on her speed, and with the help of her wife Eliot Rios she is slowly learning how to be more efficient at Hoho, though she will never become a master of the art.

Long-range: Jo's only ranged ability is her cero, which isn't particularly strong. She has to get close to really show off her abilities, and if she is held at a distance by her enemy she must work to get close in order to be dangerous.

Energy-Based Abilities: As seen above, any techniques requiring finesse shaping and using reiatsu outside of Zanpakuto abilities are nearly impossible for Jo. Even before her merge, Jo never really grasped the finer points of Kido, which held her back at the Academy despite her outstanding skills in other areas.

Intelligence/Tactics: Jo can definitely be considered 'book dumb'. Despite having a good set of instincts and an ability to make battle plans that work, she often doesn't know the mechanics or exactly how things will work out. It's one of the reasons she could never figure out Kido or Hoho, and why she'll never really understand her hybrid nature despite multiple explanations. She's also easy to manipulate using her stubborn, protective nature- just aim your weapon at a comrade and she'll go diving in front of it. As Jo's story moves forward she does lose some of her reckless tendencies, but it's slow going.

Claustrophobic: Jo has an extreme fear of small spaces, and a slightly less extreme fear of being bound. Trapping Jo can cause her to freeze up and panic, and although she can occasionally shake the panic off quickly, it's still enough to cost her valuable time in battle.

----Stats----

Unarmed: 89/100
Melee: 92/100
Energy Manipulation: 34 (36)/100 
Physical Strength: 91 (92)/100
Speed: 41 (43)/100 
Agility: 86 (89)/100
Endurance: 94/100
Intelligence: 62/100
Zanpakuto: 92/100
Spiritual Pressure: 83/100
Total: 765 (773)/100

----Zanpakuto----

Ki'somm (The Whitegold), often referred to by Jo as Ma'ii, is classified as a fire-type Zanpakuto. However, Ki'somm is a known Aspect Zanpakuto that manipulates energy similar to the sun- fission-like energy reactions that produce plasma, intense heat, and light. Ki'somm's original sealed appearance was a set of twin katana with extremely pale silver blades, copper handle wrappings, white rayskin and circular, pale silver tsuba with suns etched onto them. After Jo was exiled, the color of the rayskin and the tsuba changed to copper, and the handle wrappings changed to white.

--Spirit--
Type: Aspect (Principle of the 'creators')
---Appearance: Ki'somm is a large canine (her head normally reaching Jo's elbow) that has the body and facial structure of a coyote, surrounded constantly by a faint silver glow. Her coat, however, feels similar to a seal's. She is all black with orange and white Pacific Northwest markings. She has no feet, her paws instead ending in points, and her tail is long and split in half, not really coming to a definite end (it seems to just fade off). Her neon green eyes are perpetually closed and she is never without a wide, toothy grin. Currently, her left eye is missing, lent to Jo through their unusual connection. She seems to be able to manipulate her own body as she pleases, including changing her form. 
---Personality: Ki'somm's real name is Ma'ii (Coyote/Trickster) and is the Principle Aspect of the creators, under house Aether. At first glance, she seems extremely full of herself. She loves telling stories about herself, and often brags ambiguously about her power. She is talkative and friendly- in fact, Jo considers her to be too talkative. She enjoys joking around and poking fun at people, and especially loves getting people to blush or messing with them to the point of frustration. She speaks in riddles, never in a direct manner, and never seems to take anything seriously. Trickster is, however, extremely powerful (and incredibly old), but keeps the extent of her abilities are unknown. Jo cannot access any of Ma'ai's abilities for herself, apart from the regular Zanpakuto techniques and what was offered in the contract. The two have a close relationship, resembling the bond between close sisters.

This bond was hard fought for Jo- at first, 
getting along with Ma'ai was an incredibly frustrating experience. She never understood Ma'ai's metaphors and riddles, and had a difficult time dealing with her seeming superiority complex and not taking Jo's training seriously enough for Jo's tastes. However, she understood that Ma'ai was there to aid her, and once she was comfortable in her new Shinigami career she began to dedicate a lot of time trying to understand her Zanpakuto. This extra time spent allowed her to begin to decipher Ma'ai's odd personality, and the two began to get close despite their almost opposite personalities. This time also allowed Jo to achieve her shikai a year after graduating from the academy. Their relationship remains complex, and Ma'ai can still frustrate her user, but the two formed a close, sister-like bond. Mutual respect was slow to form, especially since Jo always was suspicious of Ma'ai thanks to how she always seemed to be hiding something. Ma'ai finally earned Jo's complete trust during bankai training; Ma'ai came at Jo with intent to kill. This, oddly enough, finally let Jo see that Ma'ai respected her as an equal.

After Ma'ai's  Aspect reveal, Jo is a lot more uncomfortable dealing with her. Not only does she now know Ma'ai's true nature, she questions if Ma'ai's intentions and owes her a debt she isn't sure she'll ever be able to repay.

Inner World: A wide, densly packed Pacific coast forest that thins out around an outcrop of mountains. The focal point of her world is a large cliffside waterfall that empties into a small lake. Though the endless forest can be explored, most of Jo's training has taken place after climing the cliff, up into a rugged, rocky area featuring a mosaic of pits, rivers, boulders and deep pools of water feeding the falls. Jo's inner world is usually in a perpetual sunset, bathing everything in reds and golds. However, fog will roll in and storms will brew when Jo is injured or under duress. When Jo was 'killed' in her battle with Merek, every plant in the forest was dead. 

Shikai:
Ki'somm's command is Cemku Etu (太陽を盗む, (Taiyō o Nusumu) Steal the Sun). Since her contract Jo can release her Shikai without holding the blades any special way. At the command, both of Jo's swords emit a brief, golden flash of fire that hides the weapons changing shape. In Shikai, Ki'somm remains a set of dual swords: the blades, now several inches shorter, retain their basic shape but instead of metal are made up of blindingly bright, somewhat solidified fire. The flames of the blade are gold and blindingly white in the center, impossible to look directly at. They barely flicker, giving them blow-torch appearance. The handguards disappear, and the hilts lose their wrappings, leaving them smooth, white with orange rune designs. Ki'somm also restores Jo's arm when released- borrowed from the spirit just like Jo's eye.

Shikai Special Ability: Trickster's ability involves the manifestation and manipulation of firey plasma, using reiatsu as a fuel source for reactions similar to what happens in the core of the sun. Jo's flames are gold and white in color. Because of her contract, Jo also gains some ability to manipulate firey energy made by others, and gains near total immunity to fire, fire based kido, and fire manifested by other zanpakuto. When hit with another's flames, Jo's skin will simply ignite, but not damage her.

  • Etu Te'i (フレア (Furea) Flare): Jo gathers and compacts energy from her blades into a mass of heat energy surrounding her body. Wreathed in a cloak of superheated fire, Jo can either launch the energy out as a wave attack, incinerating anything in its short-lived path, or she can launch herself from where she's standing, rocketing towards her opponent like a miniature comet. The first use of the technique can cause severe burns but is much shorter range. The second not only causes heat damage, but upon impact the energy expels from Jo violently, causing concussive damage as well. Both versions of the attack can only travel in a straight line.
  • Hakan (焼却処分する (Shōkyaku Jobunsuru) Incinerate): Upon command, Jo causes a large solar flare-like explosion to burst from her blades, and now, since her contract, her body. She does this by simultaneously increasing the blade's temperature to their highest point and condensing them under the highest pressure she can manage, causing them to violently combust. Not only aren the flames dangerous, the concussive force is enough to shatter barriers and bones on weaker opponents. This attack is close-range only: it is only really dangerous if the opponent is within a foot of Jo, though she can also throw her blades and use the technique at some distance. Weaker opponents can still be flattened within a few feet.
  • Senge Skah (バーン遅く, (Bān Osoku) Slow Burn): As an ambient ability, Jo has the ability to alter the heat of her blade's flames by using her own reiatsu and environmental reishi as a fuel source, from just room temperature to well over 10,000F, though its highest temperatures are only sustainable for a few moments. The brightness of the flames increases with heat, starting at their normal gold-orange to pure white. One the blades make it to 700F, the air around them starts to lose oxygen and heat up to an almost unbearable temperature directly around the blades. She can change the temperature back and forth freely, although each change is gradual. The transition from room temperature to its hottest temperature takes up to five minutes at its fastest.<dl>Kaji Skah (バーンバースト, (Bānbāsuto) Burst Burn): Focusing on this technique, Jo can rapidly increases her blade's temperature to maximum, which, with no change in air pressure, sucks the oxygen out of the area around her for about a minute and creates a large concussive burst from her blades. She can also sling crescents of heat energy from the blades that can cut and burn, though they lose energy quickly and are only dangerous within ten feet.Jo has gained a technique since her contract due to her Zanpakuto becoming part of her physical body; however using it repeatedly has an adverse affect on her physical form: 
    Iga Te'i (フレアステップ, (Fureasuteppu) Flare Step): Jo's new technique is only available in Shikai: Jo can call her blades back to her hand. The misplaced blade will burst into flames and re-form in her hand. This technique has no side effects. Conversely, she can also 'call' her body to the blade, not unlike regular flash step- Jo dissolves and reappears in a wreath of fire, only able to transport herself to the misplaced blade. Unlike flash step, this technique is mildly disorienting to use, blurring Jo's vision for precious seconds and causing minor dizziness, worsening each use of the technique.</dl><dl>Contract Side Effects:</dl><dl>
    • Jo's already high body temperature increases from 106-107F to around 150F in Shikai due to the release of higher energy. She sometimes burns the ground where she stands.
    • The longer Jo stays in shikai, the more her body is slowly consumed by her Zanpakuto's energy, which effectively changes her body's reishi into heat that combusts in the air. It starts at her ankles, wrists, and around the plate in her chest, and moves in from there. To keep herself from  being totally consumed, she consciously has to keep her own reiatsu at a level above the Zanpakuto's.
    • If Jo allows too much of Trickster's reiatsu too overcome her, her appearance will change even further: her blades will disappear and her forearms, chest and lower legs will dissolve into the same material as her Shikai's blades- even able to withstand attacks similar to the weapons. She becomes physically stronger but less rational. This form causes external and internal damage to Jo if left too long, and she can only stand to be in it for a minute minute before she starts slowly degrade from the inside out, destroying her body.
    </dl>

Bankai:
Ki'somm Hii'letta
 (Whitegold Sunset) To release her Bankai, Jo holds her blades in front of her vertically with their handles touching, one blade up and one down, and simply states 'Bankai'. A burst of fire comes up from the ground and consumes her for a second, then slowly flickers away, revealing her armor and hammer. Illustre appears as an 8' tall, long-handled hammer. The hammer face is white with three horizontal lines revealing the bright orange core of energy inside it, and opposite the face is a long blade. The staff- like handle is gunmetal with several gold rings around it, and the base has another short blade that curves and points back up. Jo herself becomes clad in black and white armor with glowing gold and orange accents- Her tasset and greaves change, she gains gauntlets on both arms, bands around her biceps, and a piece resembling a ballistic vest over her torso. Coppery-orange, glowing runes vaguely resembling wings appear behind her, and fade the longer Jo remains in Bankai and every time she uses a technique. When the runes disappear completely, the Bankai becomes unstable and injures Jo.

Bankai Special Ability: Hii'letta retains its fire manipulative ability, on a much larger scale, and Jo gains further control over light-manipulating abilities.
  • Etu Te'i (フレア (Furea) Flare): Becomes bigger and faster, and Jo gains the ability to control her trajectory to an extent. Her stopping and recovery time remains slow.
  • Hakan (焼却処分する (Shōkyaku Jobunsuru) Incinerate): Jo slams the hammer into the ground, and concentrated bursts of flames that look like solar flares shoot out of the ground anywhere in a 100m distance from Jo, with the concussive force from each blast strong enough to injure people at distance from the actual flames. She can also use this to make a wall of fire at a higher energy cost.
<dl>Reikonkai: It could be said that Jo has already achieved a form of the rare Soul Release by having merged with Ki'somm. The 12th Division would love to get their hands on her to study the phenomena, which is another reason Jo is avoiding re-joining the Gotei.</dl>

----History----

Human life: Jo was born in San Francisco, California, to two retired Coast Guard parents. Her mother, Nina, was a helicopter pilot, now a hairstylist, and her father, John, was a cutter captain, now a contractor. Jo became a sister to her brother, Nate, when she was four, and her sister Aurelia was born when she was seven. Jo had a very active upbringing, playing every sport she could, along with doing martial arts and learning to play the bass guitar (her father insisted she had to learn an artistic pursuit as well as sports). Jo was always close to her siblings, and was overprotective of them throughout their lives. Their family was very close-knit, and Morelli family gatherings were always a huge event. The whole family was lively and competitive, and her parent's high expectations, as well as a desire to be a role model to her siblings, drove Jo to push herself in every pursuit. Though she didn't have good grades, she drove herself to college, earning a scholarship in swimming, in order to get a degree and follow her parent's footsteps into the Coast Guard as an officer.

Jo went to Florida for college, where she worked towards a kinesiology degree, swam, joined a few martial arts clubs, and got a job for extra cash as a bouncer. In her second year, Jo was involved in an incident that ended with her shot, and she lost her swimming scholarship because of it. Luckily, she recovered quickly, and was able to graduate with her degree with money her parents saved. Her grades weren't good enough to be an officer, however, and she went to Coast Guard boot camp after graduation, with hopes of becoming a rescue swimmer. She graduated with little problem, and moved on to SAR school, then was able to serve for a year. However, her life was cut short when, at age 25, on a day off she pushed a woman out of the way of an oncoming bus at an intersection and was hit herself. She held on for two days, but died from internal bleeding. Her actions in the year leading up to her death attracted the attention of a certain Aspect as well, who, unbeknownst to Jo, attached to Jo's soul.

Early soul life: Jo's Soul Burial was performed by Scott Kings, who, as per protocol, guided her to Soul Society and prepped her for life in the Rukon. However, he immediately recognized her potential Spiritual Power, and asked her if she'd like to try to get into the Academy. Open for an opportunity to continue her life's dream of being in the military, Jo accepted. However, she fails the entrance exam, and Scott advises her to find someone in the Rukon that could help her study. Instead of finding a mentor, however, Jo finds Layla Vital living in District four, a former Academy student that was horribly injured in her fourth year. The two hit it off right away, and Layla agrees to train Jo for the Academy, feeling she couldn't return herself with a broken Zanpakuto. Jo trains with Layla for a year, during which they date for a brief period of time until Jo realizes Layla was not one for commitment. They also meet a fellow Shinigami candidate Matt Alder, and Matt and Jo convince Layla to try for the Academy again. The three take the exam, pass, and enter the academy together.

Academy years: Jo and her two friends join the Academy in the years leading up to the Espada War, and they find the Academy demanding, competitive, and a little desperate to pump out good Shinigami. Jo and the others become rather infamous their first year, not only as three very promising students in different areas, but as troublemakers. Jo excelled in Zanjutsu and Hakuda, and in her second year discovered the name of her Zanpakuto, being the second in her class to know her Zanpakuto's name and true sealed form (the first being Layla). Because of Trickster's dual blade form and her skill at Zanjutsu, she catches the attention of the Zanjutsu instructor Hattori Fuu, who takes Jo and Layla under her private tutelage, joining the likes of Clio Erganes, Scott Kings, Tenzin Tsetsen, Oda Seiichi. Under Fuu's teachings, Jo was honed into a powerful warrior, and her morals and drive were sharpened- she gained a life goal in making Fuu proud. In fact, had it not been for Jo's total lack of ability in Kido and Hoho, she could have graduated a few years early.

Because she and Layla were 'young' to Soul Society, Fuu became something of a mother figure to them, though that only served to make Fuu drive them harder. In one training session in her fifth year, Fuu broke a few of Jo's ribs and sent her to the school's medic. This is where Jo met Eliot, then a 20th Seat from the Kido Corps doing a cross-division training for the Fourth Division. Jo almost immediately fell in love, though she was only able to see Eliot in passing. In Jo's sixth year, her graduation mission goes awry and she almost loses her hand. Eliot is the one to patch her up again, and then asks Jo out on a date. This leads to them officially dating by the time Jo graduates.

Division 7/Espada War: Upon graduation, Jo joins Division 7 and is promised a seat after her mandatory two years of enlistment by the captain, upon recommendation from Fuu. After a year, Jo is immediately deployed to Hueco Mundo in the Normal Operations department, and quickly proves herself an asset in battle. Several years into the war, Jo earns ranks up to 5th Seat, as her leadership and drive in the war inspires subordinates and peers alike. She gains 5th Seat after a mission alongside the lieutenant Yolotli Tenoch, in which the two manage to take down an entire Arrancar platoon and free a POW camp in the meantime. The two become close on the mission, and several years later when the captain is killed, Yolotli becomes captain and promotes Jo to lieutenant, against her advisor's wishes and over seemingly more qualified candidates like the 3rd seat Scott Kings. This causes some dissent in the ranks, and Jo finds she has to work even harder to earn the respect of her fellow senior officers. By the end of the war two years later, and several injuries gained in taking attacks for others and putting herself on point in any mission, Jo earns their respect (and a few reprimands from Eliot on her medical visits). Jo also becomes good friends with the 4th's 3rd seat, Grant Rostov, thanks to her frequent visits to his medical tent.

Post Espada War: After the war, Jo took over the Military Police department of the 7th, and she and Yolotli lead the division back to peacetime. Jo and Eliot's relationship strengthened as well, and the two began to talk about marriage, spurned on by Jo's close shaves in the war. Jo also received her first major assignment a few years after the war, a secret investigation of reports of a group of rogue Shinigami. She was allowed to pick her own inter-division team, and chose her close friends Layla Vital, Matt Alder, and two friends she made during the war for their abilities, Chris Perri and Ryoji Van. They carry on their investigation for a year, while Jo's normal life continued- including normal missions in the World of the Living, and gaining a guest instructor position at the Academy. During her time instructing, Jo ran into someone she never thought she'd see again: her sister Rae.

The two's reunion was rocky, as Rae accuses Jo of leaving the family when they needed her, and is furious with Jo for leaving her and never giving Rae a sign she was okay. While Jo tried patching their relationship, her investigation began to hit new leads, and she uncovered a member of the rouges. At the end of the year of investigation, Jo and her team tail the member- right into an ambush. The five investigators, and a young Shinigami Oda Shinichi, are caught in a trap that nearly kills them, and would have if Jo and Layla's captains hadn't been close enough to respond. However, Jo and the others were so close to death, it took intervention from the 12th Division captain to save them.

Jo and the new Visored were patched up as well as they could be, then injected with the Hollowfication virus by the 12th's captain. At this point, the 12th felt they would have died without it, and the risk was worth the study, something the Captain Commander grudgingly agreed with. The infected Jo and her team were locked in a space/time chamber with properties similar to the Dangai- one day outside was a month inside- and were left to die, hollowfy, or survive.

Jo, during her hollowfication, met her inner Hollow in her inner world, a being that named herself Muse. Muse, though as powerful as Jo, was the opposite of her in every way, and as such couldn't match Jo's determination. During the battle, she found she was unable to utilize Jo's Zanpakuto properly, and was easily defeated. Upon beating Muse, Jo woke up to find Van and Layla waiting for her, and Matt, Shinichi and Chris still struggling with their Hollows. They all succeeded, however, and the six became the third group of Visored manufactured by Soul Society. The 12th left them in the chamber for four months (ten years inside). With nothing better to do, Jo trained hard, and was able to manifest her Bankai by the time the 12th saw fit to release them.


Quotes:

(To Eliot Rios"I am absolutely ass over ankles in lesbians with you."

(To Ma'ii) "I don't know what the hell you did, how you did it, and I'll probably never understand it. But thank you... I can never thank you enough. I wasn't even close to done living yet. I owe you everything I am"

(About Hattori Fuu"Hattori's training, to this day, is the toughest, scariest shit I've ever gone through. But I wouldn't trade it for anything in the world. I owe my life to that woman hundreds of times over! All of her students do. She might be mean, she might be cold, but she's lived through it all and despite everything you fuckers have said about her, is still completely dedicated to this military. So you bet your ass I think she'll be the best Captain Commander the Gotei's ever seen."

(To the Primera) "You'll never win. You think compassion is a weakness, well, what's this war worth to you? Some new real estate? Pathetic. You're a piece of crap, desperate to survive any way you can. You don't even care about your comrades! You know what this war is worth to us? Everything we love, everything they love. We aren't fighting to survive here; we're fighting to protect. You think compassion is a weakness... But it's the reason we'll crush you."

(To her students) "I know you're all hurting and sore, but think of it this way: It's just one more ass-kicking closer to not getting your ass kicked!"

(To her students) "Look, you're going to fail, that's just how it is. You get cut up, you fall down, you fuck up. Sometimes life will punch you right in the face and kick you into the dirt. But what makes the difference is what you do about it. You gonna lay there and feel sorry for yourself, or are you gonna get up and take another swing? If you fall down nine times, you have to get up ten."

(To Ryoji Van"I look like a man? Please, I look awesome, and your lame ass comments aren't going to stop me from having bigger biceps than you."

"I'm not fearless, but the way I stay ahead of my enemies and even my peers in a fight is pretty simple... You just have to train like you've never won a battle, and battle like you've never lost."

"All I can say is... strap in for maximum amusement."



Random trivia
  • Her themes are How the Gods Kill by Danzig and Renegades by the X Ambassadors.
  • As of now, Jo's creator has no access to proper translations for Jo's Zanpakuto techniques. For now they are named in Jo's (fictional) native language, Thali, from my other story Ghosttowns.
  • Her body type is based on Brooke Ence. 
  • Jo is claustrophobic and afraid of needles.
  • Jo will never hit someone outside of sparring, combat, or defending herself, even in a playful manner. It makes her uncomfortable for reasons she isn't aware of, though she knows it started around the time she began dating Eliot.
  • She loves surfing and any and all beach activities. She also owns a motorcycle, and takes it out on her visits to the Human World.
  • Jo used to play the bass guitar, quite well, though she is no longer able to since losing her arm.
EDIT: Streamlined a few things, her Bankai is a bit different, changed her abilities up and gave her her own Zanjutsu style (Pain no Michi~) and she finally has a HISTORY.
Indeed, she and Layla dated... for like a month haha. Anyway, this is pretty much as finished as it will be until her kids come along~ Comments=love C:

Right, the stat system I used is here- fav.me/d4yrq2f

And of course Jo's has to be long as hell :P

Anyway, updated profile for my main lady, Jo. I hope you like it! Please crit/comment if you like ^^

READ: Yes, she is not Japanese, and most of the names mentioned aren't either. This is AU, and in this universe Soul Society doesn't discriminate haha (meaning all nations go to the same place)

© 2012 - 2024 sun--shark
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Wanzer21's avatar
:star::star::star::star: Overall
:star::star::star::star::star-empty: Vision
:star::star::star::star::star: Originality
:star::star::star::star::star-half: Technique
:star::star::star::star-half::star-empty: Impact

CRITIQUE TIME!

Sorry, I don't actually have a premium account so I can't make a proper one, but lets see what I can do anyway!

Personal Information:

Eh, its the usual routine nothing can really be said here that I wouldn't say about anyone else's. Its all in all the basics of the basics that make up any character: age, sex, some brief explanation of what they look like without blasting people with oodles and oodles of information overly elaborating on a characters appearance. (Something both myself and Nexus probably could learn a lot from I suppose.) Granted it is odd that she is affiliated with the Gotei 13, if she has in fact been murdered by Genrei Yamamoto. Just kinda pointing that out there, that most people would be very bitter about that sort of thing; unless it was a training accident or something like that. (Will see about reading your entire AU when I get a chance, for now it is hard enough just to do something like that.)

Ahh, now onto the contract stuff. It reminded me a lot of the contractors from Darker than Black actually, which is a good thing because I love the series, yet at the same time left me slightly curious. Why can only certain zanpakuto make these contracts, why do these contracts appear and what requirements are there for these to activate? A good idea that I look forward to be expounded upon, though it does leave me with some weariness, will this become the new 'hollow-savior' that basically ensures that Jo can not die and will simply regenerate whenever things get rough? The checks and balances are good to go on, but the important thing is to remember to play them correctly. No one likes an invincible character, its why we all got sick of Superman lol. Though, I do trust you to be a much smarter writer than that.

As for the rest of the profile (cut me some slack on this, I got like 4 hours of sleep last night and ended up working most of the day.) It is well-written but in need of some proof-reading and simplification at points and expounding at others. Over all a good read and the description sections give a general feel of how Jo looks without being self-congratulatory or utterly deprived. All of it is very short sweet and too the point, which I appreciate a lot more lately granted some parts could use a bit more explanation to paint a better picture. Most noticably is the fact of a facial description aside from the eyes; there are a lot of different ways to define a face, particularly with the lips or the nose, let alone cheek bones.

Clothing wise, I think Jo has a pretty awesome sense of style and its cool to see how many motifs she can throw in, in reference to her zanpakuto.

Personality is all good in my book, though some explanation of why she is the way she is would be very good. I know some traits just come naturally to people, but usually people develop overtime. Some of the more basic things like what makes her angry don't need to be explained, but it would be nice to see why she is so obsessively competitive.

The quirk list is a great touch, same with her mannerisms.


Lastly we come to her ability lists

I must say you've made a very balanced character in regards to strength and weaknesses; she's a powerhoue, but lacks any long range capabilities and resorts to sheer overwhelming strength and stamina in battle. She's not incredibly fast nor is she a mastermind, instead she's just a chick with a sword who can dole out some damage rather quickly. I would compare her to Renji, but that would be an insult to Jo. You've constructed a believable character within the confines of the canon (with the exception of a maximum heat of 10,000, which if going by the name of Yamamoto's bankai and his own statements would put Jo's body heat at the same heat that Yamamoto's bankai was at. Which if going by canon, was the most powerful flame based zanpakuto in existence and therefore the hottest. Still, that is a very minor thing with me being too wrapped up in canon lore to really say much about. Especially considering my own characters.) All of it looks great and its a well-crafted character that you should be proud of.